It won’t run the compute shaders, presumably because of the 4.2 context, even though GLSL is 4.3. In the log file it has this: > Window main_window3d - demo created with an OpenGL 4.2 > Quick OpenGL information for window > - # OpenGL extensions: > - OpenGL renderer model: AMD Radeon HD 7900 > - OpenGL renderer vendor: ATI Technologies > - OpenGL API version: 0 Compatibility Profile Context > - OpenGL shading language version: 4.30 I was trying to find a demo program to test it out, and tried GLSL Hacker. It’s a Radeon 7950 powercolor with the latest catalyst driver (13.9). I’d like to try out the new compute shaders, and I’m trying to figure out if my card can handle it. OpenGL is used in games, with newer versions supporting better graphics. Apologies if this is in the incorrect spot. Amernime Zone Unified Radeon Modded Driver Family Driver Catalog Compiled Under Windows & Driver SDK version 0.0 NIMEZONE LIST GPU SUPPORTED SERIES > Polaris/Vega/Navi Architecture Desktop: RX400, RXVega, RX500, RX5000, RX6000 Mobile: RX400M, RXVega, RX500M/X, RX5000M, RX6000M. NEW 2PCS FDC10U12S9-C 90MM RX480 GPU FAN For XFX AMD Radeon RX 470 480 580 RX580 RX480 RX470 EDITION Crimson Graphics Card: 7.99.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |